What would you do if you were accidentally transported to another world and discovered you were a witch?
Book One – Spell Struck
When Merry inherits a bookshop from a grandmother she never knew existed, the last thing she expected was to be transported to another world. But while claiming her inheritance, she accidentally triggers a spell that takes her to Tirana; a world where magic is real, and where her grandmother left behind powerful enemies.
Now those enemies are after Merry, and she has to return home before they catch up with her. With the transportation spell broken, and mages and enforcers on her tail, she flees with her grandmother’s familiar, Sadie. But the black cat can’t save her when she draws the attention of the mage guild. On the run and searching for a way to remake the spell to take her home, Merry encounters dangers that may prove costly to both worlds.
Merry must learn to wield elemental powers of Air, Earth, Water, Fire and Spirit to have any hope of returning home. If she fails, she will be stuck in Tirana forever, while an ancient enemy may gain the foothold it needs to rid both worlds of magic for good.
Read the first book in a magical portal fantasy series now and get Spell Struck with Merry.
Book Two – Spell Shock
Magic always comes with a price
Merry has the first charm she needs to remake the transportation spell to take her home, and four more to get. With the mage guild still after her, she knows reaching the rest of the elemental focal points will not be easy. Not even she expected to be drawn into a plot to destroy the guild.
On the way to the Earth focal point, Merry and her allies are caught up in a Tiranian lord’s plan to wrest power from the mages. Her growing ability with Wind magic will not be enough to save them. Faced with a life of servitude, her magic bound to another’s will, she will have to decide what she is fighting for. Her freedom or the fate of those already enslaved?
As an enemy becomes an ally, and with time running out to stop the witch hunters gaining access to Tirana, Merry must master the elemental Earth to have any hope of escape. But magic has a cost, one Merry will find hard to bear.
Continue the magical portal fantasy adventure with Merry and her friends now!
Book Three – Spell Stone
Meddling with magic comes with deadly consequences
The magical world of Tirana is on the brink of revolution. After losing control of her Earth magic, Merry never wants to cast another spell. With three more charms to collect before she can return to her world, she may not have a choice.
Renegade lords, rogue mages and guild enforcers will be the least of her troubles as she makes her way to the Water focal point. For treachery is not the only poison spreading through the land, which leaves Merry and her friends short on options as well as supplies.
Pushed to the limit, she will come face to face with the deadly consequences of using magic. With time running out to protect the portal from witch hunters, she will be forced to face her fears and decide what is worth dying for.
Can Merry learn to trust herself and her magic? Find out in this magical portal fantasy adventure!
Book Four – Spell Search
When freedom comes with a cost, would you pay the price?
Imprisoned by the mage guild and cut off from her friends and her magic, Merry’s hope of returning to her own world seems impossible. With hidden adversaries ready to strike, a desperate escape attempt could land her in even more trouble. But she will not give up on her quest to stop witch hunters from entering Tirana.
Her allies are scattered and time is running out, so Merry must do the unthinkable; journey into enemy territory in search of aid. Danger looms at every turn, and she will be pushed to the brink to have any hope of success. The alternative is to lose control of her magic forever.
Will Merry find the help she needs to save Tirana? Or will her search lead to the downfall of everyone she cares about?